Why did Monster Hunter Wilds dedicate so much effort to its environments, only to completely drop the actual ‘hunting’ from Monster Hunter?


I was excited enough for Monster Hunter Wilds last year after Capcom’s first presentation of it that I wrote it “looks like exactly the evolution of Monster Hunter: World I hoped for.” At the time, Capcom had just highlighted how much more attention Wilds was paying to the environment, with a day/night system, weather, and an ecosystem that would evolve and react to how monsters behave in potentially unpredictable ways.

Now that I’ve spent three weeks with the full game, I’m still processing my biggest disappointment with Wilds—that instead of deepening one of the most undercooked but promising elements of 2018’s Monster Hunter: World, Capcom ditched it altogether.

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